If you have ever used CINEMA 4D Dynamics then you are probably already aware of the principle: The objects and a framework of conditions are created by you and then the simulation creates the physically correct course of movement. It's not animated, it's simulated: the basic principle With DRIVE! you'll be amazed how playfully easy it is to make an appealing animation of a car. It is no big problem with a leisurely driving vehicle but as soon as dynamics become a factor – for example, with an oversteering racing car or an off-road vehicle on rough terrain – then it becomes much more arduous or almost impossible to achieve convincing results with classic key frame animation. Has no effect when Type is set to Displacement Map.Perhaps you have already attempted to make an animation of a car. Select to apply bump/normal mapping to the Coating, Base Layer or Both Layers (default). A value of 0 means that geometry or normals will stay unchanged whereas a value of one will affect them fully. Specifies how intense is the the bump/normal/displacement mapping effect. To achieve displacements bigger that 1, using the Intensity control is recommended.Ī colour input specifying bump direction ( Normal Map) or intensity ( Bump Map / Displacement Map). Above 1, displacement cracks might occur. The Displacement bound used is 1, so the ideal range of values is from 0 to 1. For more intuitive results, a value of 1 for the object scale is recommended. Displacement is performed in Object Space, so the scale of the geometry affects its intensity. Displacement maps can be interpreted as having their center value (the one that produces no effect) at 0.0 or 0.5. In case of Bump Map or Displacement Map the shader will only consider the R value. Specifies the type of mapping desired – Bump Map, Normal Map or Displacement Map. In the case of a Normal Map, a color is expected in as a value, it can be encoded in the style or DirectX or OpenGL.
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